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Problem robot. Review Machineryworld

Arpg about robots, which for some reason fight other robots. Outgipe graphone. Sooo early access.

The game is declared for the Windows platform.

Some reasonable robots are mercilessly month of others. For what? But who will figure them out. At the same time, long conversations are constantly on the basis. Personally, I squeezed them. The text appears on the screen extremely slowly, wait until they talk, and even more so to delve into is hard. Sometimes the mouse cursor disappears and then their conversation will have to be in full.

The gameplay is ARPG where our robot can shoot or beat with a sword, passes small locations with fights.

The main idea is the execution of missions, knocking out parts of the bodies of robots and the upgrade of its robot. It would seem that the idea is good that it may go wrong? Consider in order.

About everything in the game that you need to redo

Lut. Having passed a few missions, I knocked out a whole bunch of spare parts. Fine? No. Because these spare parts are worse than those that were on my robot initially. A reasonable question arises – why did I knock this out for two hours? It seems to me the most stupid idea – in the game built on the lutus, the first hours to feed the player Luta, who is worse than the initial equipment.

Inventory. I knocked out equipment? Now try to put it on – this quest will be abruptly. From the twenty-fifth time, it was still possible to open the inventory window correctly and another attempt to figure out how to change the equipment and hang modules on it. Just then I realized that everything full of good is still worse than default.

The hero’s dressing may, by the way, end https://ukcryptocasinos.co.uk/ with rather cool options. Something reminded of Death Stranding.

In any case, the most profite option, when (and if), knock out pieces of improving health, armor and energy – to hang them in full. One FIG in weapons almost instantly ends the cartridges, and the new ones were not brought. It would be better to take this “Conducted robot” not five useless weapons, but a dozen stores to one normal trunk. To that, his technical thought apparently did not reach.

Missions. In the game about the lutus, this same beam should be possible to farm. This is not provided for. We are driven ahead of all in new and new adventures, where rather tough enemies await us, who endure our robot almost from a pair of strokes. Alphabet – first let me intensify, finish, and then drive to strong enemies. It’s not fun to water for about twenty minutes from your useless guns of the boss with twenty million lives, and when the cartridges end, pray so that they do not take it out from one blow.

The combat system. Extremely unpleasant, although if you look superficially – everything looks decent. We can beat with a sword or shoot from different trunks. Problem No. 1 – Shooting is almost ineffective. Aiming and fixing the hits is disgusting, it is not clear whether you find it or not. The shots themselves are slow. While killing one of the simplest enemy – you are stuck half of your health, t.To. enemies shoot much more precisely, faster and further. Shooting justifies itself in the only case – when enemies with swords who are clinging to the hero in two or three strokes run to you. Then it only remains to run from them throughout the clearing and shoot. Weapons with cartridges are generally “just throw out” – charges end instantly, and with the accuracy of the firing there is almost no use from them. Energy weapons like ambitious, but there is also the battery charge there, so the only reasonable option is to take one energy -fluid with you, it is a curve, but at least you can shoot a hundred times.

Problem number 2 – The swords are too checked. At the same time with its problems. For example, having inflicted a series of strokes, the hero thinks for a couple of seconds. But the enemies do not sleep – they pour lead, and if the sword is flying up, simmer the light. It is impossible to direct strikes and the same problem arises as with a firearm. Or not – and FIG knows him, at random, despite the fact that visually the blows are sweeping and 100% should fall. Too often do not fall.

Graphone. The main problem. For a long time I could not understand what is wrong with this game, why playing is unpleasant. I realized – eyes sore me terribly. Around these gray-blue, muddy, merging with a color landscape, the ubiquitous gray haze. It is physically difficult to watch. It is necessary to process the entire color scheme, do something with contrast, clarity of drawing objects, otherwise it is simply dangerous for health.

Consider the pros and cons of the game, let us summarize.

+ Good idea with robots.

+ The missions are short and in this case it is good.

+ Good musical and sound accompaniment.

– Graphics. After two hours of the game in a row – the eyes left the same two hours. At the end of the game session, it was drawn to puke and this is not a figure of speech, but a physiological fact.

– Useless loot mined in missions. Try to get to the useful one more.

– Dysbalanced weapons. The sword decides. And if the hero is hit with a sword – do not blame, start first. Rifle weapons are disgusting, except for the energy – useless in general.

– Dysbalanced enemies. Shoot quickly, for sure, far. They have cartridges like our “disabled shooter” do not end.

And there is a hole in the old woman. I always try to look for only high -quality games for reviews, they go through a strict preliminary sieve of selection, believe me. And this one looked “on paper” of a suitable – robots, fighting, lut. But what is, that is. So far in this game, almost everything except the idea is bad. Whether they will convert? Whether they will finish? I have no idea.

PS: probably did not reveal all aspects, could miss something. I will be glad to supplement/adjust the review or answer questions in the course of communication in the comments.



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