Enotria: The Last Song-Review
I came across here the other day on the demo version of the game Enotria: The Last Song (has nothing to do with raccoons). The game turned out to be Soul Lick in the curious and unusual setting of the fantasy Italian theater or something like that.
At the basis of my own, as I said, SOLS-LIC, but with a certain departure towards the parrying, a la Sekiro: Shadows Die Twice. That is, here you can play in the style of the Souls, dodging the attacks of enemies, attacking them in response, and in style Sekiro, Parling these same attacks.
Here, of course, someone may argue that Sekiro – also Souls and it can also be carried out without bothering on the parries. And … yes, it, of course, can. But this is the game you are likely to complicate the game. Although one cannot help but recall the demon of hatred, which just works more likely on the SOLS REVILES, but this is an exception. So no. Sekiro -This is not a SOL-LIC, although it has elements of this suck.
We can say that in all Darki, And in most SOL-LIKs, there are also parries and many opponents can be killed precisely by parrying them. But in Darki (Elden Ring there), the parish, although it can greatly simplify the game, if you are perfectly mastered by it, is still not a key mechanics of the game and not all enemies can be fended in general.
In fact, games that would https://wilddicecasino.co.uk/ combine mechanics based on dumps and parries, allowing the player to play both ways, I, perhaps, do not remember. Not that I really have a very rich game experience, but still. Write in the comments about such games.
If you take SOLS LIKs, then basically, they are based on evading enemy attacks. And there are already quite many games in this suck, varying degrees of succession. And if we talk about, let’s say, the secto-lams, the key mechanics of which is the parish, then I personally and I remember in this style little. Actually Sekiro: Shadows Die Twice, Plus recent Wo Long: Fallen Dynasty And Thymesia.
I deliberately do not mention the possibility of avoiding damage in SOL-LACS by blocking attacks, since, full blocking in Enotria: The Last Song – absent. In any case, there was no such thing in the demo.
There is only a parish that can be divided into perfect and partial. The ideal parrying completely absorbs damage and fills the concentration scale of the parked enemy, and the partial one absorbs part of the damage and does not fill the “concentration” scale (I will call it so, out of habit from Sekiro). After the concentration scale is completely filled, the enemy for a while flows into a stupor and it can be painfully shouted. Actually – this scheme is familiar from the already many mentioned Sekiro.
But, unlike Sekiro, Here the player and enemies are in several different conditions. There the player had the same concentration scale as the enemies, but there was no stamina familiar to the Souls. Here, the player has no concentration, but there is Stamin and it works just according.
Another difference from Sekiro (as far as I remember it), here the enemy concentration scale can be quite effectively filled with direct damage to enemies. In addition, direct damage is quite effective here and in itself. Moreover, you can fill the concentration scale here with dodgers. True, the usual embroidery of dodges around the enemy will not give the desired effect. To achieve the goal, it is necessary that the attack of the enemy falls directly into the timing of the invulnerability of dodging, which is a little better. However, there is one “but” with a dump – for him it is necessary to pump and take the appropriate perk, which I will tell you a little below.
In addition to the aforementioned close combat, there is also magic, which can also be beaten. The problem is that throughout the demo, I almost all the time forgot to use it, so I can tell a little about it.
The essence of the local magical mechanics is that you choose up to four spells that charge during the battles. As I understand it, charging comes from almost any action – attack, successful defense, murder, etc. D. Charging speed depends on your build. If you, like me, play with emphasis on physical interaction with enemies, then you can use the spell quite rarely and, for sure, their effectiveness will be mediocre. If, you will start to beat them, then, probably, it will be possible to almost spell with spells. In any case, even in the starting build (until I corrected it with a gear), these spells were charged quite quickly.
As for pumping, there is a standard increase in characteristics with LEEL-APA for local “souls” (here it is fragments of memory or something like that).
In addition, you can open the perks, which I already mentioned slightly above. To open these perks, a special “currency” is used, which the player finds on locations. The peculiarity of the perk system is that although they can open them dofiga, you can only activate only six pieces. Perhaps the number of active perks can be increased over time, but judging by the character interface, it does not seem to be so. Accordingly, it is necessary to select those that will be the most useful for your game style. Something similar, although not quite, could be seen in ORI And The Will of The Wisps.
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