Redeemer [Review of the game]
Text version:
(In this review I will manage without rigid structuring, because, in this case, this is not worth it)
The Russian Heimdeva is traditionally unlucky. There is no point in disassembling them in this review, however, the fact remains, something really worthwhile enters the Russian game industry market extremely rarely, and mainly on holidays.
It becomes more interesting to monitor dark horses. Newcomers who are one fine day, drain the teaser of the project to the network, which cannot be described.
Just such a case occurred with a studio with a speaking name Sobaka.
People whose existence, a week ago, you did not even suspect, like that, sharply and without warning surfaced in the vastness Steam And they stated that they create, not a lot, not a little “cruel and uncompromising story, where you will break out and shoot your way through the crowds of enemies” – the game Redeemer.
And they did not deceive ..
The plot in the game is delivered strictly “at will” through the local glossary. In it, dry and, as a rule, in three lines, explains the whole motivation of the main character, characters, of which there are only one, and locations. There is a frequent situation when you can simply skip all this by yourself.
For developers, the plot and script is clearly not the main fundamental part of the Beat’em Up genre. You will not find any interesting videos and inserts here. At all.
“But Beat’em Up is an endless action, a hurricane gamer and a bloody bath from pixels” – you say and partly will be right. But the “dog” missed this part ..
A fundamental problem Redeemer – Uneven complexity. In Cuba with one type of weapon, the first half of the game, a truly grandiose spectacle awaits you. And in general, the game can be called unwound, and in all aspects.
The battle system is felt cool, but it only works half.
Walking with the environment only triggers when you can, and you can not always get to the enemy from the right point. Materazom also gives the fact that finishing, which, incidentally, actively PR, simply do not work from other points.
The result of this is the drop in the dynamics. For example, you wanted to execute the enemy with a special murder, because with them you can replenish a strip of health, but the chance that everything will go according to plan is extremely small and you can easily go to the nearest chikpont.
There is very little mechanic in the game and as such content. There is no glasses system and combo. From this, the motivation to arrange the same to the enemies “Bloody bathhouse“, is lost. No one encourages your imagination and rewards for various ways of reprisals against local AI.
An artificial idiot often takes a number than skill, plus, a whole pile of small bugs comes to the aid in the fight against the player. If you die immediately after loading the level, do not be surprised – this is an ordinary case for Redeemer. (Perhaps fixed. The game has been completed before the patches)
The animation is torn, which is strange, given the https://non-uk-casinos.co.uk/curacao-online-casinos/ meager graphic performance and caricature models of the protagonist and enemies, even despite the use of a modern engine Unreal Engine There are four number.
Even worse, that from a large number of enemies per square centimeter of the location, the game begins to slow down and lash on any PC.
Perhaps the last straw for you will be the fact that at the death of brave Vasily, everything raised earlier is taken away from the brave Vasily, and given not the most friendly conservation system, you will have to stomp to the nearest gun for quite some time.
Result
Redeemer definitely has a share of fresh ideas, the developers know exactly how you can come to life of the genre of “blasphemy of all of them”, but even the basic elements for this genre in the game are implemented badly.
Before thinking about buying a game, just ask yourself when the last time you saw the game of such a genre that would slow down on a rather modern gland.
The best comments
See what the idea.
I noted a potentially interesting combat system. Imagine, they took a pinch Hotline Miami, added deliberately Batman’s parrying (series Arkham) and multiplied by the enemy enemies increased. It sounds interesting? For me, yes. That’s why I sent it into pluses.
And the problem is what. The game has many all kinds of blows and animations of the battle in general, but the player does not urge them to use them. No rewards for a long and beautiful combo, no system of ratings and other things. The whole game can be passed through the banal “hit+roller”.
The game, potentially, has a good idea, but its implementation is a classic Russian chance.
I PLokho studied in ShTOOle, therefore, if you find a spelling or punctuation error – please indicate this in the comments. I will correct in the shortest possible time.
I seem to be so understood, but the phrase: “All the fundamental elements of BEAT’ EM UP – here they are put into util ”a little knocked me down.
Please write the word correctly checkpoint.Even in the video review (in the text, for some reason this is not), when characterizing the protagonist, I quote: “… And he is a killer, and also a hired killer”.Personally, I have a hired killer – this is a killer, although my perception is possible.Well, since I decided to write an opinion, I will probably mention the review itself.Phrases that are a little contrary to each other flashed, “there is no system of glasses and combo, a rather interesting combat system and chip with finishing, all the fundamental elements of Beat’ Em Up are launched here ”.And the combat system is added to the advantages of the game (in the video review).
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